At Release, we’ve been using BuildKit to do our own builds for some time now and BuildKit does an awesome job of caching Docker image layers! But one thing that continued to slow down our builds was running <code inline>bundle install</code> when upgrading gems in our Rails application. I decided to start researching if there was any way that we could cache our <code inline>bundle install</code> commands over many builds because a cold <code inline>bundle install</code> is very slow, but incremental changes are quite fast. In my search, I came across a KubeCon video about BuildKit, “Running Cache-Efficient Builds at Scale on Kubernetes with BuildKit - Gautier Delorme, Apple Inc.” which had a very interesting slide.
This is exactly the type of solution I was looking for and it comes built in with BuildKit!
Let’s take a look at an example from the mount cache documentation to start.
Example: cache Go packages
In this example, the <code inline>go build</code> command uses the <code inline>/root/.cache/go-build</code> directory to store the packages in between builds. Because the output of <code inline>go build</code> is a binary and does not require anything to run besides that binary, this example makes correct use of the cache. If we think of the cache directory as a named volume from the host server into the container we can create a picture of how this example works. When <code inline>go build</code> is run, the cache directory is populated on the host server and the resulting binary ends up in the container. The problem is that this mount cache functionality wasn’t built with the idea that the packages in the cache needed to be pulled into the resulting image.
To solve this problem I continued my search and came across this issue on the BuildKit repository, “Am I misunderstanding RUN mount=type=cache?”. The writer of the issue explains how this functionality isn’t working with <code inline>bundle install</code> and is trying to figure out what to do. In one of the answers a link to blog post in Japanese is provided, “Dockerfile for Rails6のベストプラクティスを解説”. A Dockerfile is provided in the post, which has the solution we’ve been searching for.
Now that we know what the solution is, let’s go through it line by line to make sure we fully understand what is happening.
First, we set the working directory for the Dockerfile to app
Next, we set Bundler’s config to the <code inline>.bundle</code> directory.
Then, we set Bundler’s path <code inline>.cache/bundle</code> which is the directory the gems will be installed into.
Now the important part! We use the <code inline>--mount=type=cache</code> and set the cache to be the same location as Bundler’s path. But a key here is to include the <code inline>WORKDIR</code> path so it becomes <code inline>target=/app/.cache/bundler</code>. This means our directory of installed gems will be persisted from build to build. We run <code inline>bundle install</code> to install the gems and then create a vendor directory. The last step here is to copy <code inline>.cache/bundle</code> into <code inline>vendor/bundle</code> because, if you recall from the Go example, the contents of the cache are not included in the layer.
Finally we set Bundler’s path to the directory we copied the files into and we’re good to go.
And now we fully understand what is happening! To wrap up, there are a few final points to cover. The first is that the code above is not quite ideal. It works, but it is missing a few options to add some safety and reliability. There will be a full example shown below.
The mount cache accepts an <code inline>id</code> as a parameter. The documentation says:
Optional ID to identify separate/different caches. Defaults to the value of the target.
Setting an ID is valuable if there are potentially lots of Dockerfiles running on the same BuildKit server who might be attempting to use the same cache location; imagine if two different Rails projects started sharing the same directory!
Which leads us to the second parameter of <code inline>sharing</code>. The documentation says:
One of shared, private, or locked. Defaults to shared. A shared cache mount can be used concurrently by multiple writers. private creates a new mount if there are multiple writers. locked pauses the second writer until the first one releases the mount.
We want to opt for <code inline>sharing=locked</code> meaning that if two builds of the same Dockerfile are running at the same time, only one can access the cache at a time. This ensures that the output of <code inline>bundle install</code> won’t be mangled when the <code inline>cp</code> command is issued.
This is our suggestion for a full solution.
If you would like to read more about how the caching works, there is an issue on the BuildKit repository, “mount=type=cache more in-depth explanation?” that has a great discussion on how this functionality actually works.
And if you would like to apply this caching mechanism to your build process, sign-up for Release and take advantage of our BuildKit servers!
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